For any graph F and any integer r ≥ 2, the online vertex-Ramsey density of F and r, denoted m * (F, r), is a parameter defined via a deterministic two-player Ramsey-type game (Painter vs. Builder). This parameter was introduced in a recent paper [8], where it was shown that the online vertex-Ramsey density determines the threshold of a similar probabilistic one-player game (Painter vs. the binomial random graph G n,p ). For a large class of graphs F , including cliques, cycles, complete bipartite graphs, hypercubes, wheels, and stars of arbitrary size, a simple greedy strategy is optimal for Painter and closed formulas for m * (F, r) are known. In this work we show that for the case where F = P is a (long) path, the picture is very different. It is not hard to see that m * (P , r) = 1 − 1/k * (P , r) for an appropriately defined integer k * (P , r), and that the greedy strategy gives a lower bound of k * (P , r) ≥ r . We construct and analyze Painter strategies that improve on this greedy lower bound by a factor polynomial in , and we show that no superpolynomial improvement is possible.arXiv:1103.5657v1 [math.CO]