2016
DOI: 10.1145/2874239.2874251
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Operationalising design fiction for ethical computing

Abstract: Design fiction is a type of speculative design, where story worlds are crafted to then be used as a canvas upon which so-called diegetic prototypes can be sketched [9]. Because these prototypes exist only within story worlds they are not constrained by currently available technology; because of this design fictions are excellent means to open up space for critical conversations about the future [2,6]. This project experiments with using design fiction as a novel way to explore the complexities of technology an… Show more

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Cited by 13 publications
(4 citation statements)
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“…Although it has been criticized because it often leads to concepts that challenge traditional humancentred design (it pushes the human user's needs, competences and capabilities to the side of design problems), the approach enables researchers to speculate around questions of 'what could it be ' (e.g. DiSalvo et al, 2014;Lindley and Sharma, 2015). Extending this, some HCI design researchers have turned towards science fiction media, which is argued to be an inspirational source of information on technological futures (e.g.…”
Section: Human-computer Interaction (Hci) Designmentioning
confidence: 99%
See 1 more Smart Citation
“…Although it has been criticized because it often leads to concepts that challenge traditional humancentred design (it pushes the human user's needs, competences and capabilities to the side of design problems), the approach enables researchers to speculate around questions of 'what could it be ' (e.g. DiSalvo et al, 2014;Lindley and Sharma, 2015). Extending this, some HCI design researchers have turned towards science fiction media, which is argued to be an inspirational source of information on technological futures (e.g.…”
Section: Human-computer Interaction (Hci) Designmentioning
confidence: 99%
“…Drawing on Dunne and Raby’s (2002, 2013) influential work, this emergent field provokes a type of creative practice that enables the development of “design proposals” that oppose current orthodoxy (Auger, 2013). Although it has been criticized because it often leads to concepts that challenge traditional human-centred design (it pushes the human user’s needs, competences and capabilities to the side of design problems), the approach enables researchers to speculate around questions of “what could it be” (Di Salvo et al , 2014; Lindley and Sharma, 2015). Extending this, some HCI design researchers have turned towards science fiction media, which is argued to be an inspirational source of information on technological futures (Mubin et al , 2016) leading to innovative developments such as gesture-based interfaces (by way of example, think interactive retail windows in the film Minority Report).…”
Section: Perspectives In Design Fiction Diegetic Prototypingmentioning
confidence: 99%
“…We use the "Willing Buyer, Willing Seller" principle to provide transparency for all parties involved by using the activity of hiking as an example. Our use of design fiction also allows us to critically explore the ethics [10] of the future of personal data.…”
Section: Preparation (Pre-hike State Of the Field)mentioning
confidence: 99%
“…This was particularly beneficial in supplementing the findings of our first phase, as our attempts at engaging in design ideation through an interview proved challenging for our participants and yielded little meaningful data. The speculative nature of our body mapping method, however, allows for more fruitful design ideation of expressive wearables not constrained by the availability of specific technologies and offer opportunities for critical conversations surrounding ethical expressive wearables and marginalized bodies [89,129].…”
Section: Body Mapping As a Queer Research Activitymentioning
confidence: 99%