Proceedings of the Sixth International Conference on Design Creativity (ICDC 2020) 2020
DOI: 10.35199/icdc.2020.27
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Opportunities With Uncertainties: The Outlook of Virtual Reality in the Early Stages of Design

Abstract: Adopting immersive Virtual Reality (VR) technology in the early stages of design appeals to designers, as research has shown that immersing people in a virtual environment can efficiently elicit empathy and facilitate deeper understanding of out-group members. However, after exploring and synthesis literature across the fields of design, psychology, and neuroscience, the present study found the opportunities VR opens to be accompanied by uncertainties. In this study, we (1) identified the benefits of adopting … Show more

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Cited by 8 publications
(4 citation statements)
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“…This type of hybrid reality is a form of augmented reality in which the real elements and the virtual elements are able to interact with one another, thereby granting the user the ability to interact with both real and virtual objects [ 53 , 54 , 55 ]. Further development of digital technologies may even allow for the projection of three-dimensional holograms in real space and user interaction with projected digital controllers as needed.…”
Section: Types Of Virtual Realitymentioning
confidence: 99%
“…This type of hybrid reality is a form of augmented reality in which the real elements and the virtual elements are able to interact with one another, thereby granting the user the ability to interact with both real and virtual objects [ 53 , 54 , 55 ]. Further development of digital technologies may even allow for the projection of three-dimensional holograms in real space and user interaction with projected digital controllers as needed.…”
Section: Types Of Virtual Realitymentioning
confidence: 99%
“…The underlying mechanism of empathy and self requires clarification. Overall, empathy encompasses five dimensions: affective, cognitive, somatic, emotional, and compassionate empathy; however, the kinds of empathy triggered by VR remain unclear (Hu and Georgiev, 2020).…”
Section: Research On Emphasizing and Defining Stages In Design-thinki...mentioning
confidence: 99%
“…As reported, ambivalent emotional reactions are caused by various perspective-taking strategies and the unclear effects of virtual avatar embodiment. However, we can utilize an ergonomic strategy based on replicating users' surroundings, multisensory embodiment, and interaction data (Hu and Georgiev, 2020). Based on a deeper understanding of the empathy process, future research should cover all creative enhancement structures.…”
Section: Research On Emphasizing and Defining Stages In Design-thinki...mentioning
confidence: 99%
“…Hence, by replicating the scenarios experienced by the target users and immersing the designers in those environments, it is expected that the designers will develop perspectives similar to the users. Sharing similar experiences may be the easiest way to establish empathy between users and designers (Hu and Georgiev, 2020).…”
Section: Virtual Realitymentioning
confidence: 99%