2021
DOI: 10.2139/ssrn.3883557
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Optimal Level Design in Video Games

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Cited by 1 publication
(2 citation statements)
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“…Li et al. (2021) consider two core features in video game (i.e., reward and challenge level) and propose an optimal level design in games. Different from the above research, we provide a systematic analysis to identify certain important effects that are associated with the player engagement (i.e., play duration and in‐app purchases).…”
Section: Literature Reviewmentioning
confidence: 99%
See 1 more Smart Citation
“…Li et al. (2021) consider two core features in video game (i.e., reward and challenge level) and propose an optimal level design in games. Different from the above research, we provide a systematic analysis to identify certain important effects that are associated with the player engagement (i.e., play duration and in‐app purchases).…”
Section: Literature Reviewmentioning
confidence: 99%
“…They suggest matching players in different skill levels together under some cases and considering their churning rate rather than always matching players with similar skill levels. Li et al (2021) consider two core features in video game (i.e., reward and challenge level) and propose an optimal level design in games. Different from the above research, we provide a systematic analysis to identify certain important effects that are associated with the player engagement (i.e., play duration and in-app purchases).…”
Section: Literature Reviewmentioning
confidence: 99%