Abstract:This paper shows that domain-independent tools from classical planning can be used to model and solve a broad class of game-theoretic problems we call Cost-Adversarial Planning Games (CAPGs). We define CAPGs as 2-player normal-form games specified by a planning task and a finite collection of cost functions. The first player (a planning agent) strives to solve a planning task optimally but has limited knowledge about its action costs. The second player (an adversary agent) controls the actual action costs. Eve… Show more
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