Modeling Complexity in Economic and Social Systems 2002
DOI: 10.1142/9789812777263_0020
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Optimal Payoff Functions for Members of Collectives

Abstract: We consider the problem of designing (perhaps massively distributed) collectives of computational processes to maximize a provided "world" utility function. We consider this problem when the behavior of each process in the collective can be cast as striving to maximize its own payoff utility function. For such cases the central design issue is how to initialize/update those payoff utility functions of the individual processes so as to induce behavior of the entire collective having good values of the world uti… Show more

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Cited by 83 publications
(133 citation statements)
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“…In this section, we first summarize the formalization of the concepts of factoredness and learnability which are essential in deriving good private utilities for the agents [37]. We then present a class of private utilities satisfying those two properties and discuss four variants (based on different trade-offs of learnability vs. degree of factoredness) applicable to domains with communication restrictions (Section 2.3).…”
Section: Design Of Agent Utilitiesmentioning
confidence: 99%
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“…In this section, we first summarize the formalization of the concepts of factoredness and learnability which are essential in deriving good private utilities for the agents [37]. We then present a class of private utilities satisfying those two properties and discuss four variants (based on different trade-offs of learnability vs. degree of factoredness) applicable to domains with communication restrictions (Section 2.3).…”
Section: Design Of Agent Utilitiesmentioning
confidence: 99%
“…All the components of z that are affected by agent i are replaced with the fixed constant c i . Such difference utilities are fully factored no matter what the choice of c i , because the second term does not depend on agent i's actions [34,37]. Furthermore, they usually have better learnability than does a team game, because of the second term of D, which removes a lot of the effect of other agents (i.e., noise) from agent i's evaluation function.…”
Section: Difference Utilitiesmentioning
confidence: 99%
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“…In this Section, we briefly outline the theory of COIN as developed by Wolpert et al More elaborate details can be found in [21,17,18]. Broadly speaking, COIN defines the conditions that an agent's private utility function has to meet to increase the probability that learning to optimize this function leads to increased performance of the collective of agents.…”
Section: Background: Collective Intelligencementioning
confidence: 99%