2021
DOI: 10.48550/arxiv.2109.12001
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Optimisation of MCTS Player for The Lord of the Rings: The Card Game

Konrad Godlewski,
Bartosz Sawicki

Abstract: The article presents research on the use of Monte-Carlo Tree Search (MCTS) methods to create an artificial player for the popular card game "The Lord of the Rings". The game is characterized by complicated rules, multi-stage round construction, and a high level of randomness. The described study found that the best probability of a win is received for a strategy combining expert knowledge-based agents with MCTS agents at different decision stages. It is also beneficial to replace random playouts with playouts … Show more

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“…Experiment with different 'weights' of heavy playouts are described by Godlewski and Sawicki (2021). Increasing the amount of expert knowledge added to the playout function generally improves the performance of the AI agent.…”
Section: Heavy Playoutsmentioning
confidence: 99%
“…Experiment with different 'weights' of heavy playouts are described by Godlewski and Sawicki (2021). Increasing the amount of expert knowledge added to the playout function generally improves the performance of the AI agent.…”
Section: Heavy Playoutsmentioning
confidence: 99%