Optimising Students’ Enjoyment and Engagement in Learning via Scaffolding-fused Digital Game-based Learning
T Sahaya Mary,
B William Dharma Raja
Abstract:Objective: To determine how a scaffolding-fused digital game impacted primary school students' enjoyment and engagement in Mathematics. Method: This experimental study was carried out with two groups of primary students. The experimental group was taught using the scaffolding fused digital game-based learning, whereas the control group was taught with the conventional method. The instruments used in this study were pre and post-interviews, and, pre and post-observations. The data were analysed using independen… Show more
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