2024
DOI: 10.17485/ijst/v17i10.2439
|View full text |Cite
|
Sign up to set email alerts
|

Optimising Students’ Enjoyment and Engagement in Learning via Scaffolding-fused Digital Game-based Learning

T Sahaya Mary,
B William Dharma Raja

Abstract: Objective: To determine how a scaffolding-fused digital game impacted primary school students' enjoyment and engagement in Mathematics. Method: This experimental study was carried out with two groups of primary students. The experimental group was taught using the scaffolding fused digital game-based learning, whereas the control group was taught with the conventional method. The instruments used in this study were pre and post-interviews, and, pre and post-observations. The data were analysed using independen… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 38 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?