2018
DOI: 10.1002/pamm.201800311
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Optimization based muscle wrapping in biomechanical multibody simulations

Abstract: In musculoskeletal simulations muscle lengths and muscle force directions imply the characteristics of muscles acting around joints. Typically, the anatomical structure of the human body forces muscles to wrap around bones and neighboring tissue, thus most muscle paths cannot be represented adequately as straight lines. Therefore, biomechanical simulations require methods to compute musculotendon paths, their lengths, and their rates of length change to determine the muscle forces. This work focuses on a mecha… Show more

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Cited by 1 publication
(5 citation statements)
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“…[4,5]. The shortest connection between two points on an obstacle surface is derived using constrained variational dynamics.…”
Section: Resultsmentioning
confidence: 99%
See 4 more Smart Citations
“…[4,5]. The shortest connection between two points on an obstacle surface is derived using constrained variational dynamics.…”
Section: Resultsmentioning
confidence: 99%
“…By coupling the control network with the configuration, the NURBS surface moves together with the multibody system, forming a closed wrapping surface for all muscles. On the left hand side, the bone geometry is approximated via a NURBS surface, while the muscles in the centre wrap around several cylinders and spheres with G1-continuous transitions, see [4]. 1 shows the implemented exemplary wrapping surfaces for the biceps and the triceps.…”
Section: Musculoskeletal Examplementioning
confidence: 99%
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