2007
DOI: 10.1145/1268517.1268558
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Optimized tile-based texture synthesis

Abstract: One significant problem in tile-based texture synthesis is the presence of conspicuous seams in the tiles. The reason is that the sample patches employed as primary patterns of the tile set may not be well stitched if carelessly picked. In this paper, we introduce an optimized approach that can stably generate an ω-tile set of high pattern diversity and high quality. Firstly, an extendable rule is introduced to increase the number of sample patches to vary the patterns in an ω-tile set. Secondly, in contrast t… Show more

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Cited by 9 publications
(7 citation statements)
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References 37 publications
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“…Hence, there is a direct connection between corner colors and the synthesized result. Resulting patch borders are then preferably covered by another unique center patch which is merged with the corner patches via an optimization or graph‐cut technique [KSE*03,NWT*05,DZP07].…”
Section: Example‐based Texture Synthesismentioning
confidence: 99%
“…Hence, there is a direct connection between corner colors and the synthesized result. Resulting patch borders are then preferably covered by another unique center patch which is merged with the corner patches via an optimization or graph‐cut technique [KSE*03,NWT*05,DZP07].…”
Section: Example‐based Texture Synthesismentioning
confidence: 99%
“…These tiles can also be tiled together to synthesize large textures. This method is extended on both patterns and qualities in [6]. Lagae and Dutré [18] propose corner tiles which are square tiles with colored corners.…”
Section: Synthesis Textures From Examplesmentioning
confidence: 99%
“…Recently, efficient GPU-based texture synthesis techniques [14,15] have also been proposed. Another category is to pre-compute correlative tiles [3,7] or similarity sets [25] for runtime references. They usually achieve real-time performance while sacrificing some result qualities.…”
Section: Related Workmentioning
confidence: 99%