2015 IEEE International Conference on Consumer Electronics (ICCE) 2015
DOI: 10.1109/icce.2015.7066565
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Optimized wavelet-based texture representation and streaming for GPU texture mapping

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“…In Extended Reality (XR), the consumer is immersed in a visual environment mainly represented using a combination of meshes and textures [1] or sometimes a full plenoptic representation [2]. For improved realism, the amount of visual data necessary to generate realism in the render engine has exploded during the last years, making techniques such as precaching a necessity.…”
Section: Introductionmentioning
confidence: 99%
“…In Extended Reality (XR), the consumer is immersed in a visual environment mainly represented using a combination of meshes and textures [1] or sometimes a full plenoptic representation [2]. For improved realism, the amount of visual data necessary to generate realism in the render engine has exploded during the last years, making techniques such as precaching a necessity.…”
Section: Introductionmentioning
confidence: 99%