2015 International Conference on Virtual Rehabilitation (ICVR) 2015
DOI: 10.1109/icvr.2015.7358592
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Optimizing motor imagery neurofeedback through the use of multimodal immersive virtual reality and motor priming

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Cited by 17 publications
(7 citation statements)
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“…Thus, BCI experiments using immersive VR can be interfaced with a unique integrated software tool which allows the recording of multiple session parameters such as physiological signals, visual stimulus, game events, etc. [20].…”
Section: Related Workmentioning
confidence: 99%
“…Thus, BCI experiments using immersive VR can be interfaced with a unique integrated software tool which allows the recording of multiple session parameters such as physiological signals, visual stimulus, game events, etc. [20].…”
Section: Related Workmentioning
confidence: 99%
“…Recent advances in technology make it far easier to create a rehabilitation environment that provides rich vivid cues, gives salient feedback and is motivating. For example, the rise of immersive technologies, including virtual reality (VR) and augmented reality (AR) platforms [45][46][47], allows for the creation of engaging visual experiences that have the potential to improve a patient's self-efficacy [48] and thereby encourage the patient to maintain the rehabilitation regime. One specific example of this is visually amplifying the movement made by a patient when the movement is of limited extent so that the patient can see their efforts are producing results [49].…”
Section: Introductionmentioning
confidence: 99%
“…VR-guided action offers the advantages of intuitive and specific actions and a strong sense of substitution (Velasquez-Martinez et al, 2020). Well-designed scene feedback can produce neural activation (Vourvopoulos et al, 2015).…”
Section: Introductionmentioning
confidence: 99%