2013
DOI: 10.1002/cpe.3060
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Optimizing wireless unicast and multicast sensor networks on the basis of evolutionary game theory

Abstract: SUMMARY This paper presents two routing games, a unicast and a multicast routing game, for wireless sensor networks. We analyze the actions of nodes inside/outside lowest cost path (LCP) and draw their payoff functions. Our simulation shows that this evolutionary game theory scheme has several advantages over a widely used collusion–resistant routing scheme. All nodes, either out of LCP or in LCP, will ultimately choose the strategy ‘transmit’. To improve the payoff, nodes in LCP should either minimize their a… Show more

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Cited by 4 publications
(4 citation statements)
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References 25 publications
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“…The authors in [35] proposed a proactive defense model based on the evolutionary game, in which SNs have a limited ability to learn the evolution of rationality from different attack strategies of the attacker and can dynamically adjust their strategies to achieve the most effective defense. They also employ the evolutionary game to present two routing games, that is, a unicast and a multicast routing game [36]. Liu et al [37] proposed an evolutionary game-theoretic optimal framework for maximizing the coverage capacity in mobile sensor networks.…”
Section: Related Workmentioning
confidence: 99%
“…The authors in [35] proposed a proactive defense model based on the evolutionary game, in which SNs have a limited ability to learn the evolution of rationality from different attack strategies of the attacker and can dynamically adjust their strategies to achieve the most effective defense. They also employ the evolutionary game to present two routing games, that is, a unicast and a multicast routing game [36]. Liu et al [37] proposed an evolutionary game-theoretic optimal framework for maximizing the coverage capacity in mobile sensor networks.…”
Section: Related Workmentioning
confidence: 99%
“…In the context of broadcast-type forwarding, a number of studies (e.g., [37], [38], [39], and [40]) exploit some classical game settings such as Diekman's "volunteer's dilemma" [41] or Arthur's "Santa Fe bar problem (SFBP)" [42] to strike coordination between the nodes' rebroadcasting decisions. The "volunteer's dilemma" models a situation in public economics where each player faces the decision of either making a small sacrifice from which all will benefit, or freeriding.…”
Section: Game-theoretic and Learning-based Forwarding: A Review Of Thmentioning
confidence: 99%
“…The NE's parameters, however, are assumed to be either a priori-known or be derived from simulation experiments, which limits its practicability. Similar FDG-like systems have been introduced in [38] and [39] for VANETs and wireless sensor networks (WSNs), respectively. The SFBP, on the other hand, typifies scenarios where a congested resource, a bar in the seminal article [42], is shared by a set of agents, i.e., the bar customers.…”
Section: Game-theoretic and Learning-based Forwarding: A Review Of Thmentioning
confidence: 99%
“…The first five papers are devoted to intelligent secure data analysis, encryption, and authentication techniques. The next three papers present intelligent optimization and data processing techniques, including genetic algorithms, independent component analysis, and evolutionary game theory. The following three papers deal with data modeling and analysis in wireless, mobile, and Web‐based computing systems.…”
mentioning
confidence: 99%