2021
DOI: 10.13169/workorgalaboglob.15.2.0007
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Organising challenges in the era of financialisation: The case of videogame workers

Abstract: A long-term study of videogame developers reveals that they face challenging working conditions and wish for unionisation, although they remain mostly non-unionised. In the broad corpus of literature on propensity to unionise, scholars often offer different explanations of feeble propensity among precarious workers in low-skilled jobs, on the one hand, and those in knowledge work, on the other. We contend that this neglects a larger shared context of increasing financialisation of organisations that has a dete… Show more

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Cited by 1 publication
(1 citation statement)
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“…One of the key questions is how and why workers move from these grievances to mobilising collectively or organising (Weststar & Legault, 2019). In a long-term study, the effects of financialisation on game workers were considered to be a challenge to effective organisation (Legault & Weststar, 2021). Similarly, issues around workers' visibility have been considered in the UK games industry (Ruffino, 2021), as well as how potential strategies for unionisation have had to adapt to this (Ruffino & Woodcock, 2021).…”
Section: Game Worker Organisingmentioning
confidence: 99%
“…One of the key questions is how and why workers move from these grievances to mobilising collectively or organising (Weststar & Legault, 2019). In a long-term study, the effects of financialisation on game workers were considered to be a challenge to effective organisation (Legault & Weststar, 2021). Similarly, issues around workers' visibility have been considered in the UK games industry (Ruffino, 2021), as well as how potential strategies for unionisation have had to adapt to this (Ruffino & Woodcock, 2021).…”
Section: Game Worker Organisingmentioning
confidence: 99%