2018
DOI: 10.1007/s00426-018-1069-5
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Orientation-dependent spatial memories for scenes viewed on mobile devices

Abstract: We examined whether spatial representations for scenes experienced on the screens of mobile devices are orientation dependent and whether the type of movement (physical vs. simulated) during learning affects the encoding and the retrieval of spatial information. Participants studied a spatial layout depicted on a tablet and then carried out perspective-taking trials in which they localized objects from imagined perspectives. Depending on condition, participants either rotated the tablet along with their body o… Show more

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Cited by 3 publications
(1 citation statement)
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“…Even in studies in which participants are allowed to move in order to study the array from any viewpoint, the starting orientation (i.e., the first viewpoint from which the layout is experienced) is still found to influence performance. That is, when no salient environmental cues are present and no instructions are given to memorize the layout from a different perspective, the first viewpoint is associated with the best performance, leading researchers to conclude that it was used as the reference orientation for representing information in memory (e.g., Avraam, Hatzipanayioti, & Avraamides, 2020). In the present study, we manipulated the starting orientation by having participants in the unfamiliar condition study the room in VR starting from one of the four orientations that were aligned with the geometric structure.…”
Section: Discussionmentioning
confidence: 99%
“…Even in studies in which participants are allowed to move in order to study the array from any viewpoint, the starting orientation (i.e., the first viewpoint from which the layout is experienced) is still found to influence performance. That is, when no salient environmental cues are present and no instructions are given to memorize the layout from a different perspective, the first viewpoint is associated with the best performance, leading researchers to conclude that it was used as the reference orientation for representing information in memory (e.g., Avraam, Hatzipanayioti, & Avraamides, 2020). In the present study, we manipulated the starting orientation by having participants in the unfamiliar condition study the room in VR starting from one of the four orientations that were aligned with the geometric structure.…”
Section: Discussionmentioning
confidence: 99%