2019
DOI: 10.1109/tvcg.2018.2865192
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Origin-Destination Flow Maps in Immersive Environments

Abstract: Immersive virtual- and augmented-reality headsets can overlay a flat image against any surface or hang virtual objects in the space around the user. The technology is rapidly improving and may, in the long term, replace traditional flat panel displays in many situations. When displays are no longer intrinsically flat, how should we use the space around the user for abstract data visualisation? In this paper, we ask this question with respect to origin-destination flow data in a global geographic context. We re… Show more

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Cited by 91 publications
(58 citation statements)
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“…7.7). Yang et al (2019) provide specific guidance for designing flow maps on (3D) digital globes. They recommend taking advantage of the z-axis to design flows with 3D curvature to help reduce clutter and make the maps more readable and provide evidence-based advice for displaying flows on 3D globes.…”
Section: Flow Maps: Aggregated Flows Between Placesmentioning
confidence: 99%
“…7.7). Yang et al (2019) provide specific guidance for designing flow maps on (3D) digital globes. They recommend taking advantage of the z-axis to design flows with 3D curvature to help reduce clutter and make the maps more readable and provide evidence-based advice for displaying flows on 3D globes.…”
Section: Flow Maps: Aggregated Flows Between Placesmentioning
confidence: 99%
“…2]. The motivation for these interviews was to understand the requirements and role of flow data in real-world applications and existing work flows across different disciplines, in order to help inform new visualisation designs [14,15].…”
Section: Introductionmentioning
confidence: 99%
“…2]. The motivation for these interviews was to understand the requirements and role of flow data in real-world applications and existing work flows across different disciplines, in order to help inform new visualisation designs [14,15].The contributions of this work are: 1) three high-level flow-targets for analysing geographically-embedded flow data; 2) using Munzner's framework [11] to abstract analytic tasks in interview analysis; 3) five use cases for motivating flow data visualisation design.…”
mentioning
confidence: 99%
“…Augmented reality, virtual reality, immersive visualisation, immersive analytics Figure 1: Mid-air gesture interaction with globes and maps in AR (Yang et al, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…As for handheld controllers, we discuss interaction with exocentric globes, egocentric globes (where the user stands inside a large virtual globe), flat maps, and curved maps in VR. We demonstrate controller-based interaction for adjusting the centre of world maps displayed on these four types of projection surfaces , and illustrate the utility of interactively movable VR maps by the example of three-dimensional origin-destination flow maps (Yang et al 2019).…”
mentioning
confidence: 99%