2015
DOI: 10.1016/j.proeng.2015.12.360
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OTSM-TRIZ Games: Enhancing Creativity of Engineering Students

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Cited by 8 publications
(6 citation statements)
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“…Studi ini menunjukkan bahwa MAGICAL (MAking Games in Collaboration for Learning) dapat meningkatkan penalaran ilmiah dan kreativitas dengan teori learning by doing. Selain itu, Cascini dkk meneliti mengenai peningkatan kreativitas pada anak usia 3-8 tahun dengan model dan postulat OTSM-TRIZ (Bottino, 2012;Cascini, 2015). Hasil penelitiannya mengungkapkan bahwa classical OTSM-TRIZ games dapat meningkatkan kretaivitas dengan experimental activities run (Bottino, 2012;Cascini, 2015).…”
Section: Pendahuluanunclassified
See 1 more Smart Citation
“…Studi ini menunjukkan bahwa MAGICAL (MAking Games in Collaboration for Learning) dapat meningkatkan penalaran ilmiah dan kreativitas dengan teori learning by doing. Selain itu, Cascini dkk meneliti mengenai peningkatan kreativitas pada anak usia 3-8 tahun dengan model dan postulat OTSM-TRIZ (Bottino, 2012;Cascini, 2015). Hasil penelitiannya mengungkapkan bahwa classical OTSM-TRIZ games dapat meningkatkan kretaivitas dengan experimental activities run (Bottino, 2012;Cascini, 2015).…”
Section: Pendahuluanunclassified
“…Selain itu, Cascini dkk meneliti mengenai peningkatan kreativitas pada anak usia 3-8 tahun dengan model dan postulat OTSM-TRIZ (Bottino, 2012;Cascini, 2015). Hasil penelitiannya mengungkapkan bahwa classical OTSM-TRIZ games dapat meningkatkan kretaivitas dengan experimental activities run (Bottino, 2012;Cascini, 2015).…”
Section: Pendahuluanunclassified
“…The usage of games and the enrichment of case-studies towards more activating cases without pre-defined solutions fit also very well to these teaching thoughts and go hand in hand with the rising significance of gamification-approaches. There are certainly many interesting games and cases for learning and teaching TRIZ -some approaches have already been presented at conferences, e.g in [23,25]. However, since many treasures are still hidden, the authors have launched a call for papers to make successful games accessible to the general public, and thus support a stronger growth of gamification in the field of TRIZ.…”
Section: Learning and Teaching Triz With Games And Casesmentioning
confidence: 99%
“…Hassan et al (2012) indicam a aprendizagem cooperativa baseada em problemas como estratégia para contribuir com o ganho de maturidade dos estudantes de engenharia química, visto que a solução de problemas em si corresponde a um processo cognitivo de alta ordem que acessa as mais complexas funções intelectuais. Cascini et al (2015), por sua vez, sugerem que a estratégia de gamificação baseada na Teoria da Solução Inventiva de Problemas (OSTM-TRIZ) pode ser usada de forma eficiente no estímulo à criatividade dos estudantes de engenharia, proporcionando reflexões interessantes durante a resolução das situações e tarefas absolutamente novas. Os índices de criatividade demonstram melhoria significativa, assim como os indicadores relacionados a habilidades mentais.…”
Section: Introductionunclassified