“…The amount of time respondents spent online was measured by asking how many hours they spent each week in: (1) chatrooms/Internet Relay Chat (IRC)/Instant Messaging (IM); (2) social media (e.g., Twitter, facebook); (3) online gaming; and (4) watching movies or shows online (options were: 0 = none; 1 = < 1 hr; 2 = 1–2 hr; 3 = 3–5 hr; 4 = 6–9 hr; and 5 = 10 or more hours). Previous studies have generally found that spending more time online is related to digital piracy (e.g., Moon et al, 2013; but see Donner, 2016), hacking (e.g., Donner, 2016; Moon et al, 2013; Morris & Blackburn, 2009; but see Berenblum et al, 2019), and cyberharassment (e.g., Donner, 2016; J. M. Lee et al, 2018).…”