2010
DOI: 10.1111/j.1467-8659.2009.01705.x
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Out‐of‐Core Simplification and Crack‐Free LOD Volume Rendering for Irregular Grids

Abstract: We propose a novel out-of-core simplification and level-of-detail (LOD) volume rendering algorithm for large irregular grids represented as tetrahedral meshes. One important feature of our algorithm is that it creates a space decomposition as required by I/O-efficient simplification and volume rendering, and simplifies both the internal and boundary portions of the sub-volumes progressively by edge collapses using the (extended) quadric error metric, while ensuring any selected LOD mesh to be crack-free (i.e.,… Show more

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Cited by 3 publications
(1 citation statement)
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“…This approach refines the mesh based on user-specified selective refinement queries whereas our approach automatically refines the mesh based on camera parameters. Du and Chiang (2010) propose an out-of-core simplification algorithm and crack-free LOD volume rendering. This approach also supports selective refinement queries.…”
Section: Related Workmentioning
confidence: 99%
“…This approach refines the mesh based on user-specified selective refinement queries whereas our approach automatically refines the mesh based on camera parameters. Du and Chiang (2010) propose an out-of-core simplification algorithm and crack-free LOD volume rendering. This approach also supports selective refinement queries.…”
Section: Related Workmentioning
confidence: 99%