Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games 2010
DOI: 10.1109/itw.2010.5593364
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Overtaking opponents with blocking strategies using fuzzy logic

Abstract: In car racing, blocking refers to maneuvers that can prevent, disturb or possibly block an overtaking action by an incoming car. In this paper, we present an advanced overtaking behavior that is able to deal with opponents implementing advanced blocking strategies. The behavior we developed has been integrated in an existing fuzzy-based architecture for driving simulated cars and tested using The Open Car Racing Simulator (TORCS). We compared a driver implementing our overtaking strategy against six of the bot… Show more

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Cited by 18 publications
(15 citation statements)
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References 19 publications
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“…The overtaking strategy is represented by a set of hand-crafted fuzzy logic rules. Experiments in [14] indicate that, while all the built-in AI-cars fail badly to overtake opponents with blocking strategies, AI-cars equipped with the overtaking strategies in this paper succeed most of the time. The experiments in [14] are only limited to long straight sections of race tracks, leaving some doubts as to whether the fuzzy-logic overtaking strategies are still useful in more realistic races.…”
Section: Torcs and Overtaking/blocking Behaviorsmentioning
confidence: 78%
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“…The overtaking strategy is represented by a set of hand-crafted fuzzy logic rules. Experiments in [14] indicate that, while all the built-in AI-cars fail badly to overtake opponents with blocking strategies, AI-cars equipped with the overtaking strategies in this paper succeed most of the time. The experiments in [14] are only limited to long straight sections of race tracks, leaving some doubts as to whether the fuzzy-logic overtaking strategies are still useful in more realistic races.…”
Section: Torcs and Overtaking/blocking Behaviorsmentioning
confidence: 78%
“…Among the many research papers on TORCS and car racing games, [13] and [14] are two that mainly deal with overtaking. The main idea of [13] is to use Q-learning to acquire overtaking skills.…”
Section: Torcs and Overtaking/blocking Behaviorsmentioning
confidence: 99%
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“…The work presented in Ref. 6 is focused on blocking behaviors and how to deal with them during a race by means of the use of fuzzy logic. In Ref.…”
Section: Introductionmentioning
confidence: 99%