2023
DOI: 10.1155/2023/5640258
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Overviewing Gaming Motivation and Its Associated Psychological and Sociodemographic Variables: A PRISMA Systematic Review

Abstract: Nowadays, video games are part of our everyday life, and the number of players is increasing each day passing by. Thus, understanding what motivations drive people to play video games is becoming a very important topic for researchers. That is why this systematic review had the objective to summarize the existing literature about gaming motivation by including papers that used a validated tool to do so while excluding those that did address just the psychopathological aspect of gaming. The systematic review wa… Show more

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Cited by 25 publications
(15 citation statements)
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“…ICTs, while acting as catalysts for innovation, have also become subjects of scrutiny due to their potential psychological repercussions. Wickramasinghe [ 36 ] underscored this duality by revealing that while specific ICT dimensions, such as social media and Internet usage, can bolster psychological well-being, others, such as video gaming, might exert negative influences [ 37 ]. This intricate relationship between ICTs and psychological health is further elaborated by the digital life balance (DLB) scale, introduced by Duradoni et al [ 38 ].…”
Section: Discussionmentioning
confidence: 99%
“…ICTs, while acting as catalysts for innovation, have also become subjects of scrutiny due to their potential psychological repercussions. Wickramasinghe [ 36 ] underscored this duality by revealing that while specific ICT dimensions, such as social media and Internet usage, can bolster psychological well-being, others, such as video gaming, might exert negative influences [ 37 ]. This intricate relationship between ICTs and psychological health is further elaborated by the digital life balance (DLB) scale, introduced by Duradoni et al [ 38 ].…”
Section: Discussionmentioning
confidence: 99%
“…Additionally, motivation correlated with sex, considering that 0 corresponds to the male sex and 1 to the female sex. As the sign of the correlation is negative, a strong correlation between male sex and motivation was observed (r=-0.46, P=.04) [61]. Furthermore, the liking of VR interventions (u_like) and the desire to conduct more VR in rehabilitation programs (u_more) were correlated (r=0.56, P<.001), and both were also correlated with the motivation experienced (u_motiv) with similar results (r=0.55, P=.01).…”
Section: Evaluation Of Outcome Measuresmentioning
confidence: 97%
“…Whilst there have been reviews focusing on screen time and social media use [35], screen time and childhood obesity [36], and gaming and motivation [37], to the authors' knowledge, no existing scoping review has examined parent self-efficacy and its relationship to children's screen viewing time. Given the lack of understanding, the present review is aimed at systematically collecting, synthesizing, and presenting articles linking parent self-efficacy with children's screen time in order to provide context, identify gaps and limitations of the current body of literature, and provide recommendations for future research in this area.…”
Section: Clinical Relevance and Researchmentioning
confidence: 99%