P-Cloth: Interactive Complex Cloth Simulation on Multi-GPU Systems using Dynamic Matrix Assembly and Pipelined Implicit Integrators
Cheng Li,
Min Tang,
Ruofeng Tong
et al.
Abstract:nnnnnnn be handled on a single GPU due to memory limitations. We have evaluated the performance with two multi-GPU workstations (with 4 and 8 GPUs, respectively) on cloth meshes with 0.5 − 1.65M triangles. Our approach can reliably handle the collisions and generate vivid wrinkles and folds at 2 − 5 fps, which is significantly faster than prior cloth simulation systems. We observe almost linear speedups with respect to the number of GPUs.
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