Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques 2002
DOI: 10.1145/566570.566649
|View full text |Cite
|
Sign up to set email alerts
|

Painting and rendering textures on unparameterized models

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
14
0

Year Published

2004
2004
2014
2014

Publication Types

Select...
6
1
1

Relationship

0
8

Authors

Journals

citations
Cited by 38 publications
(14 citation statements)
references
References 23 publications
0
14
0
Order By: Relevance
“…Debry et al [9] and Benson and Davis [10] have shown how 3D hierarchical data structures, named octree textures, can be used to efficiently store color information along a mesh surface without texture coordinates. The idea of using a multi-resolution hierarchy in point data was first introduced by Rusinkiewicz and Levoy in QSplat [11].…”
Section: Related Workmentioning
confidence: 99%
“…Debry et al [9] and Benson and Davis [10] have shown how 3D hierarchical data structures, named octree textures, can be used to efficiently store color information along a mesh surface without texture coordinates. The idea of using a multi-resolution hierarchy in point data was first introduced by Rusinkiewicz and Levoy in QSplat [11].…”
Section: Related Workmentioning
confidence: 99%
“…This concept was extended independently by Benson et al with octree textures [9] and by DeBry et al with octexes [10], both of which compensate for the poor performance of 2D MIP maps on complex 3D surfaces.…”
Section: Prior Workmentioning
confidence: 99%
“…Disregarding incoherent geometry can result in a number of problems, most notably that of boundary bias at edges and corners which can cause perceptible energy loss in many scenes. In addition, light and shadow leaks under geometry may also appear in certain models (see [9], [10], [13] for examples).…”
Section: B Normal Coherence Checkingmentioning
confidence: 99%
“…Remeshing can be used to improve the triangle shapes, to vary the triangle size according to curvature details, and to induce semi-regular tessellations. Recently, octrees have been used to store colors in 3D for surface texturing without any parameterization [Benson and Davis 2002;DeBry et al 2002]. Although octree techniques are supported with programmable GPU's, they are not yet directly supported by graphics hardware.…”
Section: Previous Workmentioning
confidence: 99%