2017 IEEE Symposium on 3D User Interfaces (3DUI) 2017
DOI: 10.1109/3dui.2017.7893311
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Pano: Design and evaluation of a 360° through-the-lens technique

Abstract: Figure 1: Left: Outside view of a launcher. Middle: In the little black cylinder of this launcher, an operator is working in virtual reality with an HMD. The red virtual object represents his avatar. Right: At the same time, remotely in the virtual environment, a second operator is using Pano to interact with the first operator. Thanks to Pano, he can see the entire interior of the launcher. ABSTRACTVirtual Reality experiments have enabled immersed users to perform virtual tasks in a Virtual Environment (VE). … Show more

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Cited by 6 publications
(2 citation statements)
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“…This is why we propose a possibility to retract the graph display space along the vertical and horizontal axes (see Figure 7) while remaining egocentric. It can be considered as a kind of flexible extension of the 360°cylindrical view proposed by the Pano throughthe-lens technique [25], based on a dynamic spherical reduction in the space rather than on a predetermined portion of cylinder.…”
Section: Contraction Of the Spherical Bubble Spacementioning
confidence: 99%
“…This is why we propose a possibility to retract the graph display space along the vertical and horizontal axes (see Figure 7) while remaining egocentric. It can be considered as a kind of flexible extension of the 360°cylindrical view proposed by the Pano throughthe-lens technique [25], based on a dynamic spherical reduction in the space rather than on a predetermined portion of cylinder.…”
Section: Contraction Of the Spherical Bubble Spacementioning
confidence: 99%
“…Recently, much research has focused on designing better player interfaces in virtual environments. Clergeaud and Guitton [27] proposed a solution for problems involving increased task durations when trying to locate and select objects in virtual environments. The solution is based on increasing a player's natural field of view while using an HMD device.…”
Section: B Player Interface and Interaction Design In Gamesmentioning
confidence: 99%