The main purpose of virtual reality (VR) is to enhance realism and the player experience. To do this, we focus on VR interaction design methods, analyze the existing interaction solutions including both accurate and rough interaction methods, and propose a new method for creating stable and realistic player interactions in a first-person shooter (FPS) game prototype. In this research, we design and modify the existing mapping methods between physical and virtual worlds, and create interfaces such that physical devices correspond to shooting tools in virtual reality. Moreover, we propose and design prototypes of universal interactions that can be implemented in a simple and straightforward way. Proposed interactions allow the player to perform actions similar to those of real shooting, using both hands such as firing, reloading, attaching and grabbing objects. In addition, we develop a gun template with haptic feedback, and a visual collision guide that can optionally be enabled. Then, we evaluate and compare our methods with the existing solutions. We then use these in a VR FPS game prototype and conduct a user study with participants, and the resulting user study proves that the proposed method is more stable, player-friendly and realistic. INDEX TERMS Virtual reality, player interfaces, human computer interaction, interaction design, first-person shooting game. KYOUNGJU PARK received the B.E. degree in computer engineering from Ewha Woman's University, in 1997, and the M.S. and Ph.D. degrees in computer and information science from the University of Pennsylvania, in 2000 and 2005, respectively. After receiving her Ph.D., she was with Rutgers University, as a Research Professor, and with Samsung Electronics, as a Senior Engineer. In 2007, she joined Chung-Ang University, Seoul, South Korea, as a Faculty Member. Her research interests include virtual reality, and computer graphics and interaction.