2019
DOI: 10.1109/access.2019.2892742
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Paradoxical Simulations to Enhance Education in Mathematics

Abstract: The subject of probability and statistics is easily dismissed by students as assemblages of formulae to be rote-memorized. We propose here an integration of simulation-based activities with certain mathematical paradoxes using patchwork assessment to first-year undergraduates, such that they can better appreciate the real-world context of probability and statistics. The proposed examples alongside various facilitation skills for the instructor are discussed. We also provide an original spreadsheet simulation p… Show more

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Cited by 20 publications
(9 citation statements)
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“…In a DLE, automatic assessment systems can enhance problem-solving skills through interactive feedbacks and reflection on one's mistakes [56]. Very recently, there are growing experiences of innovative technologies such as artificial intelligence [57], gamification [57], augmented or virtual reality [58,59], automated questions generation [54], virtual laboratory and simulations [60,61], enhancing DLEs for problem solving.…”
Section: Doing and Assessing Problem Solving With Technologiesmentioning
confidence: 99%
“…In a DLE, automatic assessment systems can enhance problem-solving skills through interactive feedbacks and reflection on one's mistakes [56]. Very recently, there are growing experiences of innovative technologies such as artificial intelligence [57], gamification [57], augmented or virtual reality [58,59], automated questions generation [54], virtual laboratory and simulations [60,61], enhancing DLEs for problem solving.…”
Section: Doing and Assessing Problem Solving With Technologiesmentioning
confidence: 99%
“…Gamification in education can be applied to progress from the traditional classroom setting towards a more engaging environment for students to learn in [15]. Examples are the application of gamification in a virtual lab setting, adaptive learning or flipped classroom settings [15][16][17]. Gamification in education has shown to have positive results, however, incorporating game-elements in varying educational contexts remains a labourintensive and challenging process and long-term effectiveness remains unknown [13][14][15].…”
Section: Gamificationmentioning
confidence: 99%
“…Teoretiske perspektiver og tidligere forskning Forskning påpeker at mange studenter oppfatter emner med sannsynlighet og statistikk som en samling formler de skal pugge (Cheong et al, 2019). Ren memorering kan gå på bekostning av det å utvikle forståelse for faget og det å vaere opptatt av hva som laeres (Gilje et al, 2018).…”
Section: Bakgrunn Og Problemstillingunclassified