2015
DOI: 10.4018/jdm.2015070101
|View full text |Cite
|
Sign up to set email alerts
|

Parallel GPU-based Plane-Sweep Algorithm for Construction of iCPI-Trees

Abstract: This article tackles the problem of efficient construction of iCPI trees, frequently used in co-location pattern discovery in spatial databases. It discusses the methods for parallelization of iCPI-tree construction and plane-sweep algorithms used in state-of-the-art algorithms for co-location pattern mining. The main contribution of this paper is threefold: (1) a general algorithm for parallel iCPI-tree construction is presented, (2) two variants of parallel plane-sweep algorithm (which can be used in conjunc… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2017
2017
2024
2024

Publication Types

Select...
5
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 18 publications
(2 citation statements)
references
References 25 publications
0
2
0
Order By: Relevance
“…In [3], the problem studied was to find statistically significant co-location patterns based on hypothesis testing, where some models are assumed which limits its application scope. In [30], [23] and [29], [2], [21], Map Reduce based methods and parallel algorithms on GPU were developed for the co-location pattern mining problem, respectively. In [11], [10], it was studied to find co-location patterns where a set C of spatial labels corresponds to a pattern if the clusterings each based on the objects with a spatial label in C have at least a certain degree of overlap which is captured by the area intersected by the polygons formed based on the clusters.…”
Section: Conclusion On Resultsmentioning
confidence: 99%
“…In [3], the problem studied was to find statistically significant co-location patterns based on hypothesis testing, where some models are assumed which limits its application scope. In [30], [23] and [29], [2], [21], Map Reduce based methods and parallel algorithms on GPU were developed for the co-location pattern mining problem, respectively. In [11], [10], it was studied to find co-location patterns where a set C of spatial labels corresponds to a pattern if the clusterings each based on the objects with a spatial label in C have at least a certain degree of overlap which is captured by the area intersected by the polygons formed based on the clusters.…”
Section: Conclusion On Resultsmentioning
confidence: 99%
“…We use both real and synthetic datasets, as shown in Table 3. The first real dataset UK is the set of POIs of the United Kingdom 2 . Each POI has a textual description (e.g., supermarket, bank, cinema) and a GPS location.…”
Section: Experimental Set-upmentioning
confidence: 99%