2017
DOI: 10.1007/s00354-017-0011-5
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Parallel Interaction Detection Algorithms for a Particle-based Live Controlled Real-time Microtubule Gliding Simulation System Accelerated by GPGPU

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Cited by 6 publications
(11 citation statements)
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“…The simulation was done on an updated version of our real-time simulation system implementing the Vicsek model. 1 In our simulation, microtubules are represented by a chain of particles connected by a spring force for longitudinal tension and compression, along with a bending restoring force. Then, all microtubule segment particles within the system are under the effect of a Lennard-Jones like potential for repulsive particleparticle interactions.…”
Section: Supplementary Discussionmentioning
confidence: 99%
“…The simulation was done on an updated version of our real-time simulation system implementing the Vicsek model. 1 In our simulation, microtubules are represented by a chain of particles connected by a spring force for longitudinal tension and compression, along with a bending restoring force. Then, all microtubule segment particles within the system are under the effect of a Lennard-Jones like potential for repulsive particleparticle interactions.…”
Section: Supplementary Discussionmentioning
confidence: 99%
“…Software frameworks that only use the CPU to process the simulation usually struggle to meet the ideal requirements [7]. Gutmann et al [9][10][11] has implemented a microtubule gliding assay simulation based on a particle simulation system using a low-level DirectX 12 graphics library with general purpose processing computing units (GPGPU) to utilize GPU performance, allowing it to simulate up to millions of particles when using multiple GPU cards. Combining with VR and haptic systems, the particle simulation system becomes a system suitable for molecular modeling with haptic VR rendering [8].…”
Section: Virtual Reality Simulationmentioning
confidence: 99%
“…Particle simulation system presented in this study is based on particle-based real-time microtubule gliding assay simulation system accelerated by GPGPU [9][10][11] and haptic rendering system for virtual reality molecular modelling [7,8]. This system simulates the movements of thousands of particles using the Euler integration for each time step.…”
Section: Particle Simulation System Overviewmentioning
confidence: 99%
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“…The current study is among a few in the literature to use a swarm engineering approach to simulating MT self-assembly process in forming 2D sub-structures. The framework draws inspiration from the work of Gutmann et al [15] in simulating gliding behavior in MTs in a real-time 3D environment, where gliding is driven by motor proteins and forms dynamic rings and bundle structures. However, it involves millions of computations, posing a challenge to real-time simulations.…”
Section: Introductionmentioning
confidence: 99%