A rare® ed hypersonic¯ow through a channel containing a wedge is simulated using the combined direct simulation Monte Carlo and monotonic Lagrangian grid methodologies on the massively parallel Connection Machine. Numerical issues related to the effects of resolution in terms of the simulated to actual particle ratio and the use of time averaging to obtain a statistically converged solution are discussed. Because the¯ow is rare® ed, important aerodynamic features are diffuse compared to what is expected in a continuum¯ow. For example, the reattachment shock behind the trailing edge of the wedge degenerates into a diffuse viscous layer. Other low-density effects include the velocity slip, which peaks near the leading edges where the density is low, and the temperature jump of the gas adjacent to the solid surfaces, which is highest at the entrance of the channel and decreases farther downstream. The calculated skin friction and heat transfer agree well with the Reynolds analogy for boundary-layer ow.
Nomenclaturea = speed of sound C = Chapman±Rubesin parameter c f = skin-friction coef® cient h = enthalpy Kn = Knudsen number L = length scale M = Mach number N = size of particle array n = size of particle template Pr = Prandtl number p = pressure q = heat¯ux Re = Reynolds number r = recovery factor St = Stanton number T = temperature t = time V = velocity x, y = Cartesian positions or dimensions D = increment h = wedge half-angle k = mean free path l = viscosity q = density s = skin friction Åv = hypersonic viscous interaction parameter Subscripts aw = adiabatic wall e = edge of boundary layer i, j = indices max = maximum length t = template w = wall 0 = total 1 = freestream