2013
DOI: 10.1016/j.comnet.2013.06.012
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Pareto-optimal Nash equilibrium in capacity allocation game for self-managed networks

Abstract: In this paper we introduce a capacity allocation game which models the problem of maximizing network utility from the perspective of distributed noncooperative agents. Motivated by the idea of self-managed networks, in the developed framework decision-making entities are associated with individual transmission links, deciding on the way they split capacity among concurrent flows. An efficient decentralized algorithm is given for computing strongly Pareto-optimal strategies, constituting a pure Nash equilibrium… Show more

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Cited by 19 publications
(9 citation statements)
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“…be the r -th player's pure strategy, corresponding to its pure strategy in initial infinite game (3) with components in (15), whose indices are included into set (16). Hence, the first , has many solutions in forms of utility or equity equilibrium -Nash equilibrium, strong Nash equilibrium [7], [23], [31], [32], Pareto equilibrium [2], [6], [33], [34], Mertens-stable equilibrium [35], trembling hand perfect equilibrium [36], perfect Bayesian equilibrium [9], [37], [38], Markov perfect equilibrium [39], [40] and many others.…”
Section: Reshaping the Multidimensional Matricesmentioning
confidence: 99%
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“…be the r -th player's pure strategy, corresponding to its pure strategy in initial infinite game (3) with components in (15), whose indices are included into set (16). Hence, the first , has many solutions in forms of utility or equity equilibrium -Nash equilibrium, strong Nash equilibrium [7], [23], [31], [32], Pareto equilibrium [2], [6], [33], [34], Mertens-stable equilibrium [35], trembling hand perfect equilibrium [36], perfect Bayesian equilibrium [9], [37], [38], Markov perfect equilibrium [39], [40] and many others.…”
Section: Reshaping the Multidimensional Matricesmentioning
confidence: 99%
“…Notwithstanding exclusive importance of (26) and (27) for the game approximation acceptance, ESS (24) This is a definition of the most primitive consistency for the approximate solution of game (3). It could be strengthened in (27) and (34) with the part of   1 S  , which would make the cardinality of every player's ESS and their densities be non-decreasing within minimal neighbourhood of the sampling steps.…”
Section: Consistency Of the Player's Essmentioning
confidence: 99%
“…Sometimes a two-sided noncooperative game is the most appropriate model for removing uncertainties in technical problems [6], [7]. For instance, this is for preventing a denial of service, when a server (reservoir) runs out of resources while a number of queries (demands) is not less than the rejection number [8], [9].…”
Section: Noncooperative Game Modelsmentioning
confidence: 99%
“…However, NE-solutions render a lot of the refined or modified principles of optimality, allowing to smooth differences in utility and equity [2], [10], [11]. Mainly, they are principles of Pareto equilibrium [2], [6], [8], [10], [13], [14], Mertens-stable equilibrium [15], trembling hand perfect equilibrium [16], proper equilibrium [17], [18], correlated equilibrium [19], sequential equilibrium [20], [21], quasi-perfect equilibrium [18], [22], [23], perfect Bayesian equilibrium [18], [20], [24], [25], quantal response equilibrium [26], [27], self-confirming equilibrium [28], [29], strong Nash equilibrium [30], [31], Markov perfect equilibrium [32], [33]. The question is only to find NEsolutions as fast as possible.…”
Section: Noncooperative Game Modelsmentioning
confidence: 99%
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