2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2021
DOI: 10.1109/vrw52623.2021.00016
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Parkinson’s Disease Simulation in Virtual Reality for Empathy Training in Medical Education

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Cited by 8 publications
(4 citation statements)
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“…Empathy training can strengthen the social network and improve social support for suffering patients and families. Pilot studies have reported positive feedback using VR to cultivate empathy for older people [13] , nausea and vomiting management [14] , visual deficit [15] , and Parkinson's Disease [16] .…”
Section: Metaverse Progress and Applicationsmentioning
confidence: 99%
“…Empathy training can strengthen the social network and improve social support for suffering patients and families. Pilot studies have reported positive feedback using VR to cultivate empathy for older people [13] , nausea and vomiting management [14] , visual deficit [15] , and Parkinson's Disease [16] .…”
Section: Metaverse Progress and Applicationsmentioning
confidence: 99%
“…The VR program and interface were previously described. 10 Participants had to complete a series of activities tied to daily living, including showering and grooming. The immersive experience included narrative and interactive features and was designed using the Unity game engine.…”
Section: To the Editormentioning
confidence: 99%
“…Li and colleagues have proposed using a virtual reality game application to foster students’ close attention to the body [ 68 ], noting that this strategy has been used in efforts to foster empathy among medical students [ 69 , 70 , 71 , 72 ] and facilitate embodiment [ 73 ]. They proposed introducing learners to realistic scenarios involving Parkinson’s disease and requiring that the learners complete specified tasks under the effects of a simulated tremor.…”
Section: Virtual Reality Trainingmentioning
confidence: 99%
“…They proposed introducing learners to realistic scenarios involving Parkinson’s disease and requiring that the learners complete specified tasks under the effects of a simulated tremor. The tasks include using a telephone, picking up and putting down pills in the correct order, turning off an alarm clock, showering, brushing teeth, and preparing a sandwich [ 68 ]. At the time of this writing, the application has been tested and was ready for classroom use, but its effectiveness in achieving the desired aims is not yet available.…”
Section: Virtual Reality Trainingmentioning
confidence: 99%