2018
DOI: 10.1007/978-3-030-01219-9_26
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Part-Activated Deep Reinforcement Learning for Action Prediction

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Cited by 45 publications
(27 citation statements)
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“…Initial work has already demonstrated the benefits of combining reinforcement learning with RNNs to play Atari ® games 145 . Promising results have also been obtained for visual tracking, 146,147 face recognition, 148 action recognition, 149,150 video captioning, 151 color enhancement, 152 and object detection 153,154 …”
Section: The Role Of Recurrence Beyond Recognitionmentioning
confidence: 99%
See 1 more Smart Citation
“…Initial work has already demonstrated the benefits of combining reinforcement learning with RNNs to play Atari ® games 145 . Promising results have also been obtained for visual tracking, 146,147 face recognition, 148 action recognition, 149,150 video captioning, 151 color enhancement, 152 and object detection 153,154 …”
Section: The Role Of Recurrence Beyond Recognitionmentioning
confidence: 99%
“…Initial work has already demonstrated the benefits of combining reinforcement learning with RNNs to play Atari R games. 145 Promising results have also been obtained for visual tracking, 146,147 face recognition, 148 action recognition, 149,150 video captioning, 151 color enhancement, 152 and object detection. 153,154 Another approach to learning structure in the visual world, which does not use explicit labeled examples or a teacher and provides direct rewards/punishment for specific actions, is based on the intuition that predicting what will happen next may be an important principle of computation in the brain.…”
Section: Learning and Plasticitymentioning
confidence: 99%
“…Our work is most closely related to the ones that use reinforcement learning for action recognition. In [4], the part activation policy of human body parts is learned with RL for action prediction. [40] focuses on skeletonbased action recognition and RL is adopted to distinguish discriminative poses.…”
Section: Reinforcement Learningmentioning
confidence: 99%
“…In our case we wish to learn network parameters θ π that maximize the equation (4). The gradient of J(θ π ) is ∇ θπ J(θ π ) = N a=1 u∈U π(u|s; θ π )∇ θπ log π(a|s; θ π )R a .…”
Section: Marl Objectivementioning
confidence: 99%
“…Therefore, we choose the average length for each bone in the first several frames as the reference bone length l ij in Eq. (5). Fig.…”
Section: Results On Kinect Datamentioning
confidence: 99%