Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems 2023
DOI: 10.1145/3544548.3581515
|View full text |Cite
|
Sign up to set email alerts
|

Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings

Abstract: Figure 1: In Partially Blended Realities, remote collaborators meet in a distributed Mixed Reality space composed of their local surfaces. Dissimilar rooms will only be partially blended. This creates a need for realigning when collaborators move from one surface to another. We developed RealityBlender to study the user experience and design space of partial alignment techniques.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
12
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
5
1
1

Relationship

1
6

Authors

Journals

citations
Cited by 29 publications
(12 citation statements)
references
References 45 publications
(88 reference statements)
0
12
0
Order By: Relevance
“…The ability of MR technologies to flexibly align real and digital objects across physical and virtual spaces [43,54] makes them an ideal medium for distributed collaboration. Unlike large multi-display environments, such as media spaces [5,51] or blended interaction systems [45], MR allows collaborators to digitally match misaligned spaces [7,13,20,46,48] or warp avatars' poses and movements so they point or turn in the 'correct direction' [31,58,60]. These embodied interactions [9] open new opportunities for improving remote collaboration because users can intuitively communicate using interactions so far only available in person, like pointing or moving toward an object [2,5,39,44,48].…”
Section: Large-scale Distributed Collaboration In Mixed Reality (Mr)mentioning
confidence: 99%
See 2 more Smart Citations
“…The ability of MR technologies to flexibly align real and digital objects across physical and virtual spaces [43,54] makes them an ideal medium for distributed collaboration. Unlike large multi-display environments, such as media spaces [5,51] or blended interaction systems [45], MR allows collaborators to digitally match misaligned spaces [7,13,20,46,48] or warp avatars' poses and movements so they point or turn in the 'correct direction' [31,58,60]. These embodied interactions [9] open new opportunities for improving remote collaboration because users can intuitively communicate using interactions so far only available in person, like pointing or moving toward an object [2,5,39,44,48].…”
Section: Large-scale Distributed Collaboration In Mixed Reality (Mr)mentioning
confidence: 99%
“…This suggests the closer distributed MR gets to feeling co-located, the better people will perform in collaborative tasks. Further, collaborative interactions can be grounded in the physical room, providing natural haptic feedback when the user sits at a desk or draws on a whiteboard [20,45,51]. Grønbaek et al [20] showed that users reported a feeling of co-presence when the remote users' avatars were aligned with shared physical objects in MR.…”
Section: Large-scale Distributed Collaboration In Mixed Reality (Mr)mentioning
confidence: 99%
See 1 more Smart Citation
“…More recently, Apple DeskView [1] (part of Continuity Camera) uses the wide-angle camera in current iPhones to act as a webcam, capturing both the face of the user as well as part of the table surface in front of them, and streams a rectified view of the surface to the remote party. In addition, Grønbaek et al [12] present RealityBlender, a toolkit to (partially) align two remote mixed-reality spaces.…”
Section: Shared Point-to-point Spacesmentioning
confidence: 99%
“…A second, public deployment of this scenario was installed in two separate locations at the Maker Faire in Aarhus, and was used by 11 groups of people, with 27 participants in total (four groups of children aged 9-14, and seven families with children aged [6][7][8][9][10][11][12]. Alongside a selection of Lego bricks and figures, we also provided paper and drawing pens on the "physical" side.…”
Section: Board Gamementioning
confidence: 99%