2019 8th International Conference on Affective Computing and Intelligent Interaction (ACII) 2019
DOI: 10.1109/acii.2019.8925484
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Participatory design of biomusic with users on the autism spectrum

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Cited by 9 publications
(3 citation statements)
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“…For example, Kapuire et al [72] describe a seven-year project with a rural community in Namibia from the perspective of a researcher "native" to the community, to understand "community gains" from the project. Others included members of the partner community team as co-authors on research articles produced from the project [13,28,52,84].…”
Section: Establishing a Partnershipmentioning
confidence: 99%
See 1 more Smart Citation
“…For example, Kapuire et al [72] describe a seven-year project with a rural community in Namibia from the perspective of a researcher "native" to the community, to understand "community gains" from the project. Others included members of the partner community team as co-authors on research articles produced from the project [13,28,52,84].…”
Section: Establishing a Partnershipmentioning
confidence: 99%
“…Some articles emphasized the importance of researchers providing assurances to participants that their community knowledge is of equal value to the collaboration as the knowledge of researchers [43,48,74,84,88,114,116,137]. In projects involving people with a disability, researchers noted the considerable effort required to adapt methods to enable and support participation [52,84,93]. Neto et al [93], for example, created a multi-sensory toolkit to enable the participation of visually impaired children in prototyping tasks simultaneously with their classroom peers.…”
Section: Sharing Controlmentioning
confidence: 99%
“…Several studies reported success with the PD approach for children with autism using a variety of approaches. Focus groups (Boyle & Arnedillo-Sánchez, 2016;Grond et al, 2019), brainstorming (Soysa et al, 2018), feedback on design choices (Frauenberger et al, 2012) (Kim et al, 2014), scenario creation (Millen, Cobb & Patel, 2011), questionnaire (Boyle & Arnedillo-Sánchez, 2016), narrative structure and personalized storage box (Malinverni et al, 2014), observation (Madsen et al, 2009), and question and answer game (Porcino et al, 2014) are some of the methods used. Unexpected situations can arise related to ethical considerations, such as attracting and retaining participants, supporting their engagement, extracting design information from PD activities, ending PD projects, and managing resources (Constantin et al, 2019).…”
Section: Introductionmentioning
confidence: 99%