Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290605.3300799
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Participatory Design of VR Scenarios for Exposure Therapy

Abstract: Virtual reality (VR) applications for exposure therapy predominantly use computer-generated imagery to create controlled environments in which users can be exposed to their fears. Creating 3D animations, however, is demanding and timeconsuming. This paper presents a participatory approach for prototyping VR scenarios that are enabled by 360° video and grounded in lived experiences. We organized a participatory workshop with adolescents to prototype such scenarios, consisting of iterative phases of ideation, st… Show more

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Cited by 40 publications
(20 citation statements)
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“…Only Benham [ 53 ] and Parijat et al [ 57 , 58 ] took any measurement of cybersickness [ 80 ]. In most of the studies, it was unclear whether the researchers used a participatory approach by inviting older adults to contribute to the design and conduct of the intervention [ 81 ]. Although some literature indicates that older adults are open to using VR interventions, not much is known about the acceptance of HMD VR use in older adults [ 66 , 82 ].…”
Section: Discussionmentioning
confidence: 99%
“…Only Benham [ 53 ] and Parijat et al [ 57 , 58 ] took any measurement of cybersickness [ 80 ]. In most of the studies, it was unclear whether the researchers used a participatory approach by inviting older adults to contribute to the design and conduct of the intervention [ 81 ]. Although some literature indicates that older adults are open to using VR interventions, not much is known about the acceptance of HMD VR use in older adults [ 66 , 82 ].…”
Section: Discussionmentioning
confidence: 99%
“…This example is consistent with other participatory studies in similar health technology applications. In non-gaming HMD-VR health applications, participatory methods have been used to prototype exposure therapy scenarios [119] and stress reduction treatment for teens [120]. Similarly, Webster and colleagues developed a hand rehabilitation game with people with multiple sclerosis [121].…”
Section: Stakeholder Engagementmentioning
confidence: 99%
“…As the inverse of Simulated Subjectivity, Simulated Objectivity refers to mediations when the participant is immersed in an environment or scenario (objectivity) where there is no explicit intention of altering user subjectivity. Typical examples here include simulator training for various purposes such as surgery (Alaraj et al, 2011), but can also be exemplified through virtual field trips (Çaliskan, 2011), cultural heritage (Rua and Alvito, 2011), or VR exposure therapy (Flobak et al, 2019). In these cases, the success of the simulation is dependent on the degree to which the simulation represents reality.…”
Section: Simulated Objectivitymentioning
confidence: 99%