2013
DOI: 10.1007/978-3-642-40483-2_48
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Participatory Design with Blind Users: A Scenario-Based Approach

Abstract: Abstract. Through out the design process, designers have to consider the needs of potential users. This is particularly important, but rather harder, when the designers interact with the artefact to-be-designed using different senses or devices than the users, for example, when sighted designers are designing an artefact for use by blind users. In such cases, designers have to ensure that the methods used to engage users in the design process and to communicate design ideas are accessible. In this paper, we de… Show more

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Cited by 29 publications
(15 citation statements)
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“…Indeed, another possibility for the observed communication barriers is that the tasks that users were trying to design for were too complex to be captured using the lo-fi material provided. Our observations are nonetheless in line with previous work that found narrative scenario-based design to be a particularly effective tool of co-designing with participants living with visual impairments [9,10]. We note that thorough comparisons of these different methods for non-visual participatory design are generally lacking and more studies are needed to further investigate these issues.…”
Section: Communication and Participation Barrierssupporting
confidence: 89%
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“…Indeed, another possibility for the observed communication barriers is that the tasks that users were trying to design for were too complex to be captured using the lo-fi material provided. Our observations are nonetheless in line with previous work that found narrative scenario-based design to be a particularly effective tool of co-designing with participants living with visual impairments [9,10]. We note that thorough comparisons of these different methods for non-visual participatory design are generally lacking and more studies are needed to further investigate these issues.…”
Section: Communication and Participation Barrierssupporting
confidence: 89%
“…The resulting mock-ups might not have been enough to compliment the ideas generated and discussed by the participants. In this sense, we suggest that the use of rich scenario-based design as describe in [10] might compliment and improve audio-tactile mock-ups. Additionally, the cumbersome character of audio recorders can also be replaced by Wizard of Oz design [33], although in our case, it could be difficult to provide adequate simulation of the kind of audio manipulation typically associated with interaction with digital audio workstations.…”
Section: Communication and Participation Barriersmentioning
confidence: 92%
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“…Another possibility is that the tasks that users were trying to design for were too complex to be captured using the low-fi material provided. Our observations are nonetheless in line with previous work that found narrative scenario-based design to be a particularly effective tool of code signing with participants living with visual impairments (Okamoto 2009, Sahib et al 2013. Still, thorough comparisons of these different methods for non-visual participatory design is lacking and more studies are needed to further investigate these issues.…”
Section: 12supporting
confidence: 87%
“…For example, Okamoto (2009) used a scenario-based approach as a means to enable rapid communication between stakeholders during workshop activities to help students understand the day-today activities of people living with visual impairments and help them design tools to support them. Sahib et al (2013) give a more thorough description of how scenario-based textual narrative can be tailored and used as a basis for design dialogue between a sighted designer and users living with visual impairments. Sahib et al (2013) also provide an evaluation of this approach, highlighting the importance of including users in the design process at two levels; first in the design of the scenarios themselves to ensure they include appropriate levels of description and use correct vocabulary that match experience with current accessibility technology; and second when employing those scenarios in design sessions.…”
Section: Non-visual Participatory Designmentioning
confidence: 99%