2017
DOI: 10.4018/978-1-5225-1756-6.ch013
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Participatory Management of Protected Areas for Biodiversity Conservation and Social Inclusion

Abstract: The objective of this paper is to reflect on our experience in a serious game research project, named SimParc, about multi-agent support for participatory management of protected areas for biodiversity conservation and social inclusion. Our project has a clear filiation with the MAS-RPG methodology developed by the ComMod action-research community, where multi-agent simulation (MAS) computes the dynamics of the resources and role-playing game (RPG) represents the actions and dialogue between stakeholders about… Show more

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Cited by 7 publications
(9 citation statements)
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“…A first version of the computer prototype was then designed and implemented on top of Simulación, the platform designed by Paul Guyot (2006), as a first proof of concept (Briot et al, 2007). Based on this, we then designed a second version of the prototype, that we will now describe.…”
Section: Test Of the Simparc Game Version 1 Without Computer Suppomentioning
confidence: 99%
“…A first version of the computer prototype was then designed and implemented on top of Simulación, the platform designed by Paul Guyot (2006), as a first proof of concept (Briot et al, 2007). Based on this, we then designed a second version of the prototype, that we will now describe.…”
Section: Test Of the Simparc Game Version 1 Without Computer Suppomentioning
confidence: 99%
“…A special role is the park manager, who acts as an arbitrator in the game, making a final decision about the types of conservation, justifying (or, at least, explaining) its decision to the stakeholders. Our research project [2] explores the use of various advanced computer techniques as a support for assistance to the players. One of the approaches explored is the use of argumentation systems, as a support for decision and for negotiation, and last but not the least, for explanation.…”
Section: Introductionmentioning
confidence: 99%
“…We have designed a serious game (more precisely a role-playing game), inspired by real management of national parks in Brazil [2]. The objective is to train people about participatory management of protected areas, allowing players to explore negotiation strategies in order to address conflicting views: in these protected areas, the stakeholders (such as environmentalist, tourism operator, traditional population representative, etc.…”
Section: Introductionmentioning
confidence: 99%
“…Briot, Guyot, and Irving identify several further benefits to the agent-based participatory simulation approach. First, agentbased participatory simulation enables the participation of stakeholders who are geographically distant [32]. Second, in the event that not enough human participants are available to take part in the simulation, some participants to be replaced by artificial agents [32].…”
Section: Agent-based Participatory Simulationmentioning
confidence: 99%
“…First, agentbased participatory simulation enables the participation of stakeholders who are geographically distant [32]. Second, in the event that not enough human participants are available to take part in the simulation, some participants to be replaced by artificial agents [32]. Briot, et al, uses the approach to implement "SimParc," an agent-based participatory simulation framework designed to explore participatory management of protected areas, such as national parks [32,33].…”
Section: Agent-based Participatory Simulationmentioning
confidence: 99%