Brain–Computer Interfaces Handbook 2018
DOI: 10.1201/9781351231954-36
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Past and Future of Multi-Mind Brain–Computer Interfaces

Abstract: The great improvements in brain-computer interface (BCI) performance that are brought upon by merging brain activity from multiple users have made this a popular strategy that allows even for human augmentation. These multi-mind BCIs have contributed in changing the role of BCIs from assistive technologies for people with disabilities into tools for human enhancement. This chapter reviews the history of multi-mind BCIs that have their root in the hyperscanning technique; the collaborative and competitive appro… Show more

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Cited by 9 publications
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“…For the task of dynamic target detection, the dynamics of video background, the uncertainty of distractors, and the jitter of detection latency increase the detection difficulty, resulting in the limitations of single-mind BCI [ 10 , 11 ]. The cBCI can be considered as a good strategy to solve the problem, which will contribute to improving the stability and accuracy of comprehensive discrimination [ 12 , 13 ]. Therefore, building a novel cBCI framework to highlight the performance advantages of multi-mind enhancement has become the research focus to improve the performance of dynamic visual target detection.…”
Section: Introductionmentioning
confidence: 99%
“…For the task of dynamic target detection, the dynamics of video background, the uncertainty of distractors, and the jitter of detection latency increase the detection difficulty, resulting in the limitations of single-mind BCI [ 10 , 11 ]. The cBCI can be considered as a good strategy to solve the problem, which will contribute to improving the stability and accuracy of comprehensive discrimination [ 12 , 13 ]. Therefore, building a novel cBCI framework to highlight the performance advantages of multi-mind enhancement has become the research focus to improve the performance of dynamic visual target detection.…”
Section: Introductionmentioning
confidence: 99%
“…Collaborative BCIs have also been used to control robots (Iturrate et al, 2013; Katyal et al, 2014; Li and Nam, 2015), video games (Nijholt and Gürkök, 2013; Nijholt, 2015), cursors and simulated space crafts (Poli et al, 2013), spellers (https://www.youtube.com/watch?v=A3SnmhlOTtQ) as well as to analyse the neural signals of people watching movies and identify a relationship between the length of a shot and the amplitude of a large-scale ERPs called post-cut negativity (Matran-Fernandez and Poli, 2015). For a review on collaborative BCIs see (Valeriani and Matran-Fernandez, 2018).…”
Section: Applications Of Neuroscience Technologies For Human Augmementioning
confidence: 99%
“…This is done, for example, in the areas of: (a) neuroergonomics , which uses the neural and cognitive activity underpinning human performance to design systems that allow humans to perform in a safer and more efficient way in everyday tasks and in the work-place 50 , 51 ; (b) passive BCIs 52 – 55 , which monitor spontaneous (i.e. not directly triggered by the BCI itself) brain activity of users performing everyday activities, and react in ways that facilitate such activities for the users; and (c) collaborative BCIs (cBCIs), where the brain activities of multiple users are integrated to achieve a common goal 33 , 56 – 67 . The last form, cBCIs, offer a solution to the problem of improving group decision-making.…”
Section: Introductionmentioning
confidence: 99%