2021
DOI: 10.1109/lra.2021.3056028
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Path Planning for UGVs Based on Traversability Hybrid A*

Abstract: In this paper, a new method of path planning for unmanned ground vehicles (UGVs) on terrain is developed. For UGVs moving on terrain, path traversability and collision avoidance are important factors. If traversability is not considered, the planned path may lead a UGV into areas that will cause rough vehicle motion or lead to the UGV getting stuck if the traversability is low. The proposed path planning method is based on the Hybrid A* algorithm and uses estimated terrain traversability to find the path that … Show more

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Cited by 47 publications
(12 citation statements)
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“…For instance, the modified Hybrid A* [ 26 ] algorithm has been enhanced with route planning, optimizing the distance to the endpoint and minimizing the cost of travel in the form of road traversability. In experiments, the proposed method was successfully applied to autonomous driving for a distance of up to 270 min in rough terrain.…”
Section: Related Workmentioning
confidence: 99%
“…For instance, the modified Hybrid A* [ 26 ] algorithm has been enhanced with route planning, optimizing the distance to the endpoint and minimizing the cost of travel in the form of road traversability. In experiments, the proposed method was successfully applied to autonomous driving for a distance of up to 270 min in rough terrain.…”
Section: Related Workmentioning
confidence: 99%
“…In online motion planning, several studies have been done in 3DoF (Three Degrees of Freedom), such as [23]- [25] The motion is implemented after generating map and calculating the trajectory based on observed obstacles and free paths using vehicle sensors. Even though the concept is most wellknown in robotics, it cannot be implemented directly on UAV due to 6DoF, hardware constraints, payload capacity and flight limitation.…”
Section: Related Workmentioning
confidence: 99%
“…The elevation map, created by Lidar point clouds [25], [26], has been used to compute the geometrical features of the 3D surface [27], [28]. Using geometry-based traversability cost, local and global navigation algorithms have been proposed in [19], [29], [30]. However, such methods disregard the vehicleterrain interactions derived from the terrain conditions, such as friction coefficients.…”
Section: B Vehicle Navigation In View Of Traversabilitymentioning
confidence: 99%
“…To validate the performance of the proposed algorithm, we conduct a comparative analysis with two baseline navigation methods: i) a method that only considers the geometric traversability cost [25]; and ii) a method that considers the hybrid traversability cost, which accounts for both semantic and geometric traversability costs by simply adding two different costs [27]. For real-time path planning of the baseline navigation methods, we choose A * as the global path planner and Hybrid A * as the local path planner since it has been proven to be successfully applied for many offroad vehicle navigation [29], [34], [50], [51]. Pure pursuit controller is applied for path following of baseline navigation methods [52].…”
Section: B Comparative Analysismentioning
confidence: 99%