2016
DOI: 10.1682/jrrd.2014.07.0164
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Patient perspectives on virtual reality-based rehabilitation after knee surgery: Importance of level of difficulty

Abstract: Abstract-This article explored the perspectives of 25 patients regarding virtual reality (VR)-based rehabilitation following knee surgery and identified the important factors that allowed patients to immerse themselves in rehabilitation. Qualitative analysis of data collected via open-ended questionnaire and quantitative analysis of data from physical assessments and surveys were conducted. In the open-ended questionnaire, the majority of participants mentioned level of difficulty as the most common reason for… Show more

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Cited by 41 publications
(21 citation statements)
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“…Another strength of this systematic review is the completion of a meta‐analysis for neck pain studies. Many of the previously published reviews on VR were not systematic reviews, 6,9 and the few previously published systematic reviews did not include a meta‐analysis 10–13 . Therefore, the quality and value of the current systematic review and meta‐analysis are favorable.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Another strength of this systematic review is the completion of a meta‐analysis for neck pain studies. Many of the previously published reviews on VR were not systematic reviews, 6,9 and the few previously published systematic reviews did not include a meta‐analysis 10–13 . Therefore, the quality and value of the current systematic review and meta‐analysis are favorable.…”
Section: Discussionmentioning
confidence: 99%
“…VR can be operationally defined as “simulations that make use of various combinations of interaction devices and sensory display systems.” 3 VR has been explored in a variety of fields and clinical applications, such as in treating phobias, akinesia in patients with Parkinson’s disease, and phantom limb syndrome in patients with amputations 3–5 . Additional patient populations that have demonstrated benefit from VR interventions include individuals with higher pain and physical dysfunction levels, 6 those with higher anxiety, 7 and those with a desire for an alternative to opioid analgesics 7,8 . Overall, previous systematic reviews investigating the effectiveness of VR have suggested its usefulness in treating a variety of pain‐related problems 9–11 .…”
Section: Introductionmentioning
confidence: 99%
“…Goal setting is a well-recognized behavior change technique that supports self-regulation skills in the change process [35,36]. In previous orthopedic studies, digital goal setting facilitated personal fulfillment and provided patients with a sense of control and accomplishment during the perioperative period [37,38]. Combining goal setting with performance feedback and the review of goals (akin to milestones within the recovery journey) has been associated with both short-and long-term intervention effectiveness [39,40].…”
Section: Principal Findingsmentioning
confidence: 99%
“…Games may provide an avatar that represents the patient's body movements [7]. Numerous publications report that exercises in VR can increase patient motivation, especially in children and the elderly, and help to document their progress [7,[10][11][12]. Additionally, VR games can be used as an affordable tool for home exercise in older adults [11,13].…”
Section: Introductionmentioning
confidence: 99%