2006
DOI: 10.1504/ijlt.2006.010632
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Patterns, designs and activities: unifying descriptions of learning structures

Abstract: Abstract:In this paper we examine emerging ways to describe and structure learning material, learning tasks and learning situations. In particular, we consider three different approaches, looking at common issues and differences in emphasis. The approaches are: learning patterns [1], inspired by the architectural patterns of Alexander [2]; learning design, as described in the IMS Learning Design specification [3], which itself draws on Educational Modelling Language developed at the Open University of the Neth… Show more

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Cited by 89 publications
(47 citation statements)
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“…Dewey, of course, would have recognised Second Life and other MUVEs for what they can be (regardless of whatever else they may be) -one more example of an experimental laboratory school in human relations. For a decade and more now, different disciplines and professions have experimented with forms of role-play and simulation using technology, and recently there have been calls to move to more personalized and participatory modes of learning across a range of disciplines, eg family education (RochaSchmid 2010), environmental studies (Barrett 2008), science (McFarlane 2013), software engineering (Lui et al 2006) and of course education (McAndrew et al 2006, Siemens 2007.…”
Section: The Simulation As Social Communitymentioning
confidence: 99%
“…Dewey, of course, would have recognised Second Life and other MUVEs for what they can be (regardless of whatever else they may be) -one more example of an experimental laboratory school in human relations. For a decade and more now, different disciplines and professions have experimented with forms of role-play and simulation using technology, and recently there have been calls to move to more personalized and participatory modes of learning across a range of disciplines, eg family education (RochaSchmid 2010), environmental studies (Barrett 2008), science (McFarlane 2013), software engineering (Lui et al 2006) and of course education (McAndrew et al 2006, Siemens 2007.…”
Section: The Simulation As Social Communitymentioning
confidence: 99%
“…Learning Design in the stronger sense of Learning Design (LD) arose out of the experience of the Open University in the Netherlands and its desire to reduce institutional complexity by developing a "pedagogical meta-language" (Koper & Tattersall, 2005, p. vii). Other approaches compete with Learning Design for attention as researchers search for ways to abstract general design principles, such as pedagogical design patterns (McAndrew, Goodyear & Dalziel, 2006) and scripts (Tchounikine, 2008). Beyond design the term learning environment is explored further in relation to recent usages within educational research literature.…”
Section: The Central Terms In This Definition Are Connections and Infmentioning
confidence: 99%
“…McAndrew, Goodyear and Dalziel (2006) compare a few of these. This section considers the qualities of the design pattern form, which…”
Section: The Promise Of Design Patternsmentioning
confidence: 97%