2019
DOI: 10.4101/jvwr.v12i1.7318
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Pedagogy of Productive Failure: Navigating the Challenges of Integrating VR into the Classroom

Abstract: The surge of popular interest in virtual reality (VR), largely driven by recent advances making the hardware and software for VR development and use accessible to average consumers, is showing all the signs of a durable trend. One of those signs is active uptake in the academy, both for research (where it was pioneered) and in the classroom (where its footing is less certain). To be sure, VR offers exciting and relatively underdeveloped pedagogical terrain for teachers looking to enhance their curricula by dep… Show more

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Cited by 8 publications
(5 citation statements)
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“…VR has already been studied and adopted in various areas, such as computer science, engineering, geography, transportation, and learning hands-on skills in the construction industry [1], [3], [25]. The extent of existing research on applying VR in specific domains varies, but overall, virtual learning should be highly interactive because people learn by doing [2].…”
Section: Vr Applications For Educationmentioning
confidence: 99%
See 1 more Smart Citation
“…VR has already been studied and adopted in various areas, such as computer science, engineering, geography, transportation, and learning hands-on skills in the construction industry [1], [3], [25]. The extent of existing research on applying VR in specific domains varies, but overall, virtual learning should be highly interactive because people learn by doing [2].…”
Section: Vr Applications For Educationmentioning
confidence: 99%
“…Virtual reality (VR) is a trending technology that is currently used and studied in the field of education [1]- [3]. It is a feasible tool in education, for example, as it provides a way to create digital twins [4] of real-life environments, objects, and people, as well as of person learning [5].…”
Section: Introductionmentioning
confidence: 99%
“…VR is increasingly being used in delivering learning and training material. VR has been particularly relevant in fields such as medicine, engineering, aviation, and safety training with suggested benefits of interaction, immersion, deep concentration, and real-life experiences (Dalgarno et al, 2002;Kulik et al, 2017;Melo et al, 2019;Wallach et al, 2011). Training situations can be either individual or collaborative, and participants learn by actively participating in the learning situation.…”
Section: Introductionmentioning
confidence: 99%
“…[3] [4]. It has been suggested [5] that VR can support learning because it allows students to actively participate to the learning situation. VR is an immersive experience in which a person is deeply concentrated on their assignments without external distractions and unaware of being in a virtual world.…”
Section: Introductionmentioning
confidence: 99%