2023
DOI: 10.31004/obsesi.v7i3.4468
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Pembelajaran STEAM dengan Media Loose Parts di Kelompok Bermain Anak Usia Dini

Adinda Ratna,
Mintarsih Arbarini,
All Fine Loretha

Abstract: Usia dini adalah masa krusial, oleh karenanya stimulasi mutlak diberikan, salah satunya melalui pendidikan. Tetapi, fenomena yang masih kerap ditemui, siswa cepat bosan dan kurang antusias selama pembelajaran. Penyebabnya seperti anak kurang dilibatkan aktif, belum memberikan kemerdekaan belajar, media belajar kurang beragam. STEAM didukung pemanfaatan Loose Parts dipandang dapat menjadi solusi dan inovasi. Penelitian bertujuan mendeskripsikan penerapan STEAM dengan pemanfaatan Loose Parts dan hasil pembelajar… Show more

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Cited by 4 publications
(3 citation statements)
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“…On research This implementation of STEAM in learning child age Early childhood in Indonesia is the most dominant thing done is use game , then project based learning, then problem based learning, and finally knowledge about that STEAM yourself . Game in journals study This very very diverse start from study from the most researched game _ that is with using loose-parts, loose-parts themselves freeing child in get creative as well as can hone how to solve children's problems [17,18,19,20]. Next, deep problem based learning study This is innovation from learning STEAMyang has been modified in accordance with problems that have found for example in the journal researched by Hapidin et al, [21] This developing STEAM into R-SLAMET which is innovation from STEAM learning which adds R , namely Religion or religion and L, namely Literacy , in addition that, Putri and Taqiudin [22] [21,23,24,25].…”
Section: Methodsmentioning
confidence: 99%
“…On research This implementation of STEAM in learning child age Early childhood in Indonesia is the most dominant thing done is use game , then project based learning, then problem based learning, and finally knowledge about that STEAM yourself . Game in journals study This very very diverse start from study from the most researched game _ that is with using loose-parts, loose-parts themselves freeing child in get creative as well as can hone how to solve children's problems [17,18,19,20]. Next, deep problem based learning study This is innovation from learning STEAMyang has been modified in accordance with problems that have found for example in the journal researched by Hapidin et al, [21] This developing STEAM into R-SLAMET which is innovation from STEAM learning which adds R , namely Religion or religion and L, namely Literacy , in addition that, Putri and Taqiudin [22] [21,23,24,25].…”
Section: Methodsmentioning
confidence: 99%
“…Komponen Steam pada pembelajaran anak usia dini dapat dilakukan melalui bermain sambil belajar yang memiliki komponen sains yang dapat diperoleh daru sains kehidupan seperti berhubungan dengan makhluk hidup, sains fisik seperti benda alam atau benda tak hidup, serta sains bumi dan antariksa seperti tata surya, planet, dan lain sebagainya. Semua itu dapat diperoleh berdasarkan hasil dari Komponen technology mencakup penggunaan suatu benda atau produk untuk memudahkan dan memenuhi pekerjaan manusia, contoh kegiatan disajikan pada tabel 3 pengamatan dan eksperimen (Ratna et al, 2023). Contoh kegiatan selengkapnya disajikan pada tabel 3-8.…”
Section: Recycling Limbah Dengan Media Loose Partunclassified
“…Loose parts media dapat diartikan sebagai berbagai bahan yang dapat dimanipulasi, dipisahkan, disatukan, dirancang ulang, disusun rapi, dan dimainkan dengan berbagai cara sesuai dengan imajinasi dan kreativitas anak (Anita Damayanti et al, 2020). Dalam perbedaannya dengan permainan atau alat bermain yang kaku dan statis, loose parts memberikan kebebasan kepada anak untuk mengeksplorasi dan menggali kreativitas serta kemampuan mengklasifikasi benda (Ratna et al, 2023). Penggunaan media loose parts memberikan kesempatan kepada anak untuk berinteraksi langsung dengan lingkungannya.…”
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