2005
DOI: 10.1016/j.cag.2005.09.010
|View full text |Cite
|
Sign up to set email alerts
|

Pen-to-mime: Pen-based interactive control of a human figure

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
19
0

Year Published

2005
2005
2013
2013

Publication Types

Select...
4
2
1

Relationship

2
5

Authors

Journals

citations
Cited by 18 publications
(19 citation statements)
references
References 21 publications
0
19
0
Order By: Relevance
“…Oshita [8] designed a virtual human figure movement manipulation system that used not only pen pressure but also pen tilt to control a virtual human figure. Some research focused on increasing the input bandwidth by means of pen pressure.…”
Section: Related Workmentioning
confidence: 99%
“…Oshita [8] designed a virtual human figure movement manipulation system that used not only pen pressure but also pen tilt to control a virtual human figure. Some research focused on increasing the input bandwidth by means of pen pressure.…”
Section: Related Workmentioning
confidence: 99%
“…They observed that users are used to holding three physical tools (pencil, knife, and syringe) differently, and thus they implemented drawing software in which the user can do three operations (copy, paste, and cut) by changing between three pen tilt angles using a tablet. Oshita [11] developed a pen-based intuitive interface to control a virtual human figure interactively. In this system the tilt of the pen is used to affect the figure's motion.…”
Section: Related Workmentioning
confidence: 99%
“…Studies on tilt techniques have focused mainly on the tilt of the display or input device (regardless of the angle of the pen) [12], [22], while few studies have paid attention to the tilt of the pen in relation to the screen. Three exceptional studies on pen tilt are [6], [11], [21]. In Ramos et al's study [17], they indicated that the pressure input channel can be coupled to: position if variation in the channel translates to changes in x-y coordinates, e.g., cursor position in the List Menu; angle if it translates to changes in angle or orientation of the cursor, e.g., cursor angle in the Pie Menu; and scale if it translates to changes in size or scale of the cursor, e.g., cursor scale in Bullseye.…”
Section: Introductionmentioning
confidence: 99%
“…State 2 solves (1) and (2): the cursor will not be blocked while going through a widget, neither will the concurrent movements of rotating and of leaving the widget be hindered. As to conveying a trend of the movement, we applied the filter used by Oshita in our data [5]. We set the filter's constant to a high value, e.g., 0.8, in order to strongly bias the output values by the most recent data, so that switching from state 3 to state 2 be enough responsive.…”
Section: Prototyping the Spatial Activationmentioning
confidence: 99%