2022
DOI: 10.30865/mib.v6i4.4683
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Penerapan Algoritma Fisher Yates Shuffle pada Game Edukasi Pembelajaran Untuk Pendidikan Anak Usia Dini (PAUD)

Abstract: Games can be used as educational tools, helping students learn about a particular subject or concept. Just like playing learning educational games for Early Childhood Education (PAUD), it can be a way to learn. In learning activities such as letters, numbers, colors, names of animals, plants, and so on, they still use conventional learning media, so they are less effective in implementing learning, where currently children interact more with smartphones than books, this can This causes parents whose children a… Show more

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