Based on research in the first year of the development of AR-based kindergarten thematic learning media in NASIMA Semarang Kindergarten and Kekancan Mukti Semarang Kindergarten, it shows that more than 95% of the teachers are interested in using M-BAT products in thematic learning at school and the products have been validated by material and media experts. They are suitable for use to ensure that M-BAT thematic kindergarten product can be used as a learning media supplement in all kindergarten schools, an expanded test was carried out in other kindergartens in the Semarang city area with the hope that the M-BAT product is suitable for use by teachers and students in improving their abilities students’ soft motor skills, the research method used is the ADDIE R & D model (Analysis, Design, Development, Implementation, and Evaluation) implemented for 2 years. This second year focuses on the implementation and evaluation steps that have been carried out with expanded tests at Kindergarten Harapan Bunda Semarang and Kindergarten PGRI 35 Semarang, with research results showing that using M-BAT affects students’ fine motor skills by 84.9%. In contrast, 15.1% of learning achievement is influenced by other variables outside of the independent variables in this study.
Keywords: the effect, augmented reality, thematic book, kindergarten, soft motor skills