Abstract:This study aims to reduce game addiction of class XI IPS students of SMA Negeri 1 Bengkulu Tengah through group guidance services with self-management techniques. These services and techniques aim to assist students in managing their own behavior to change it, especially in game addiction. This study uses a quasi-experimental research method (quasi-experimental). The population in this study were students of SMA Negeri 1 Bengkulu Tengah. Sampling using purposive sampling technique with one group consisting of … Show more
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