2020
DOI: 10.24127/bioedukasi.v11i2.3276
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Pengembangan Dan Uji Kelayakan Game Edukasi Digitalsebagai Media Pembelajaran Biologi Siswa Sma Kelas X Pada Materi Animalia

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Cited by 6 publications
(6 citation statements)
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“…With the aid of SPSS 25.0 for Windows, the Gain test was conducted. Using the following formula, the normalized average N-gain value is calculated using the set out by Hake in Masykhur & Risnani (2020) to assess the growth in scientific attitudes and critical thinking abilities following the completion of learning activities. The mean (Sample) after-test results for critical thinking ability in the experimental class was 78.17, while the mean (average) post-test score for critical thinking ability in the control class was 70.81.…”
Section: Methodsmentioning
confidence: 99%
“…With the aid of SPSS 25.0 for Windows, the Gain test was conducted. Using the following formula, the normalized average N-gain value is calculated using the set out by Hake in Masykhur & Risnani (2020) to assess the growth in scientific attitudes and critical thinking abilities following the completion of learning activities. The mean (Sample) after-test results for critical thinking ability in the experimental class was 78.17, while the mean (average) post-test score for critical thinking ability in the control class was 70.81.…”
Section: Methodsmentioning
confidence: 99%
“…Rancangan dari desain yang telah dikembangkan dengan mendesain asset, sehingga diperoleh sebuah multimedia pembelajaran interaktif. (Masykhur & Risnani, 2020) Ketika memulai media pembelajaran ini, akan ditampilkan intro yang berisikan informasi tentang media pembelajaran. Selanjutnya akan ditampilkan tombol beranda untuk menuju tampilan menu utama.…”
Section: Hasilunclassified
“…Game edukasi adalah permainan yang digunakan dalam kegiatan pembelajaran dan dalam permainan tersebut mengandung unsur mendidik yang dirancang untuk merangsang daya pikir dan meningkatkan daya ingat siswa. Game edukasi menyediakan peluang baru untuk menciptakan suasana pembelajaran yang baru dan berbeda, termasuk hubungan antara guru, siswa dan juga objek pembelajaran (Masykhur and Risnani 2020).…”
Section: Macam-macam Game Yang Dapat Diterapkan Dalam Pembelajaran Se...unclassified