2024
DOI: 10.24176/anargya.v6i2.12028
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Pengembangan e-Modul dengan pendekatan STEAM untuk meningkatkan kemampuan berpikir kreatif matematis siswa

Sigit Priyatno

Abstract: This research aims to develop learning media for material on the rules of sines and cosines that is valid, effective and gets a positive response from students. The research method used is Research and Development (R&D) with a 4-D model with stages 1) Define, 2) Design, 3) Develop, and 4) Disseminate. The learning media developed resulted in a product called "Motrionik" (Modul Trigonometri Elektronik) with a STEAM approach. This research was conducted at SMA Negeri 1 Semarang involving 32 class X students. Dat… Show more

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