2023
DOI: 10.31004/cendekia.v7i3.2815
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Pengembangan Game Edukasi Sebagai Media Pembelajaran Berbasis Android Pada Materi Bangun Ruang Kelas VII SMP Negeri 1 Geger

Rika Kusumawati Wiryaningtyas,
Fatriya Adamura,
Indra Puji Astuti

Abstract: This study aims to determine the level of validity, effectiveness and practicality of the development of educational games as an Android-based learning media on Building Space material. This research was conducted at SMP Negeri 1 Geger with the research subjects being class VII students. The research method used is ADDIE (Analysis, Design, Development, Implementation, Evaluation). The instruments used in this study include product validation sheets aimed at measuring the validity level of the product being dev… Show more

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