2022
DOI: 10.24127/ajpm.v11i2.4586
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Pengembangan Keterampilan Kolaboratif Siswa Melalui Pembelajaran Dengan Pendekatan Ethno-Steam Project Konteks Pesapean

Abstract: Penggunaan permainan tradisional Madura pesapean sebagai proyek berbasis STEAM (Science, Technology, Engineering, Art, and Mathematics) dalam pembelajaran matematika belum pernah diterapkan. Penelitian ini bertujuan untuk mendeskripsikan keterampilan kolaboratif siswa yang dikembangkan melalui pendekatan pembelajaran ethno-STEAM project. Penelitian pre-eksperimental dengan desain one shot case study ini melibatkan subjek penelitian yang terdiri dari 26 siswa Kelas VII. Data keterampilan kolaboratif siswa diper… Show more

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Cited by 4 publications
(5 citation statements)
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“…STEAM implementation can encourage students to develop, utilize, design, hone, manipulate, and apply subjects in the form of Science, Technology, Engineering, Art, Mathematics which are packaged in a learning activity (Amelia and Marini 2022) (Mu'minah 2021) (Parniati et al, 2021). Based on the results of the implementation of STEAM learning, there are advantages that can be used as teaching references, namely students who are reliable in solving problems, broad-minded, making it easier to solve problems, according to 21st century learning (Buckner and Boyd 2015), the existence of collaborative classes (Qomaria and Wulandari 2022). This STEAM learning model is suitable for use in learning that links between subjects or is integrated.…”
Section: Resultsmentioning
confidence: 99%
“…STEAM implementation can encourage students to develop, utilize, design, hone, manipulate, and apply subjects in the form of Science, Technology, Engineering, Art, Mathematics which are packaged in a learning activity (Amelia and Marini 2022) (Mu'minah 2021) (Parniati et al, 2021). Based on the results of the implementation of STEAM learning, there are advantages that can be used as teaching references, namely students who are reliable in solving problems, broad-minded, making it easier to solve problems, according to 21st century learning (Buckner and Boyd 2015), the existence of collaborative classes (Qomaria and Wulandari 2022). This STEAM learning model is suitable for use in learning that links between subjects or is integrated.…”
Section: Resultsmentioning
confidence: 99%
“…Whether it has a good impact on each student or not is presented in Table 4. (Qomaria & Wulandari, 2022) Based on the data presented in Table 5, it can be seen that all aspects of the Questionnaire impact of student collaboration per individual aspect are in the Very Impactful category. This can be analyzed from the categories, based on the results of the presentation, it can be seen that the percentage score is 3.25 % .…”
Section: Student Responses To Stem Collaborative Learningmentioning
confidence: 99%
“…The skills that are essential for students to face rapid changes in today's world are known as 21st century skills. According to the Partnership for 21st Century Skills (2019); (Partnership for 21st Century learning, 2015), 21st century skills in the context of learning and innovation include critical thinking and problem solving skills, innovation and creativity, as well as the ability to communicate and collaborate (Qomaria & Wulandari, 2022).…”
Section: Introductionmentioning
confidence: 99%
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“…Hasil kajiannya Eksplorasi STEAM Pada Sarana Upakara Tumpeng Kering Kadek Rahayu Puspadewi, I Gusti Ayu Putu Arya Wulandari, Anak Agung Inten Paraniti, Ni Komang Safitri menyatakan bahwa pembelajaran STEAM berbasis outbond dengan permainan tradisional merupakan upaya yang dapat diterapkan di sekolah dasar untuk meningkatkan semangat peserta didik karena mereka akan menghasilkan suatu karya. Selanjutnya (Qomaria & Wulandari, 2022) meneliti tentang pendekatan ethno-steam dengan memanfaatkan konteks pesapean yang merupakan mainan tradisional Madura. Peneliti lain (Tresnawati et al, 2019) menggunakan konteks batik pada pendekatan STEAM.…”
Section: Pendahuluanunclassified